All the Art History Digital Articles from October
In case you missed any!
Art History: Pixel Art in Real LifeWelcome to the first article of Digital Art History Month!
People around the world are re-inventing pixel art from the digital world into real life. Today, we'll look at a few ways people have made pixel art from every day items.
(Please note that I'm not saying the following ARE pixel art, but only an adaptation. )
For instance, Zach King on YouTube has created a pixel-styled Super Mario stop-motion using only Sticky Notes.
Wasn't that cool?
The next adaptation brings pixel art into 3D. Lego! We've all played with it at some point in our lives, but believe it or not, it's one of the most common adaptations in pixel art. Check out this LEGO sculpture by Nathan Sawaya.
Almost anything can be used to create pixel art in real life, even shot glasses, as demonstrated by Thomas Hoel!
Art History: Art made with MS PaintIn today's Art History article, we are looking at YOUR art. Specifically, art made with Microsoft Paint.
"Paint (formerly Paintbrush for Windows) is a simple graphics painting program that has been included with all versions of Microsoft Windows. It is often referred to as MS Paint or Microsoft Paint. The program opens and saves files as Windows bitmap (24-bit, 256 color, 16 color, and monochrome, all with the .bmp extension), JPEG, GIF (without animation or transparency, although the Windows 98 version, a Windows 95 upgrade, and the Windows NT4 version did support the latter), PNG (without alpha channel), and TIFF (without multiple page support). The program can be in color mode or two-color black-and-white, but there is no grayscale mode. For its simplicity, it rapidly became one of the most used applications in the early versions of Windows—introducing many to painting on a computer for the first time—and still has strong associations with the immediate usability of th
Milestones of Digital ArtDigital Art surrounds us everywhere, here are some of the milestones of the genre that lead to the world of Digital Art we know today. This is not meant to be complete, it simply highlights some points in the history of Digital Art that are interesting and maybe even surprising. There are videos!
If you ever created Digital Art, you know that the computer is merely a tool, but never the one actually creating the art. Photoshop may be powerful, but I haven't come across the "Create Awesome Art" button yet
1982 - Adobe introduces PostScript
PostScript as a programming language has changed the work of designers 30 years ago. In short, PostScript was able to interpret any data (vector f.e.) into printable raster graphics, which require dpi settings; Type as well as graphics. This was necessary to allow the same output on any laser printer that supported PostScript, making it easy to share and exchange files without the danger of acci
A brief history of Adobe PhotoshopAdobe Photoshop. Anyone who is involved in the Digital Art world has used it or at least heard of it. But how did Photoshop came to be? In the following paragraphs, we'll review its history.
Thomas and John Knoll: the brothers behind the magic
Back in 1987, Thomas Knoll was working on his Ph.D. thesis as part of his studies on image processing at the University of Michigan. He had bought a new Apple Mac Plus to help with the thesis, but was frustrated by the fact the computer wouldn't display greyscale images on the monochrome monitor. This issue wouldn't stop him and so he decided to write his own code in order to be able to see the images in his new computer.
His brother John was coincidentally working for ILM (Industrial Light and Magic) on image processing at the time and discovered Thomas' code during a holiday visit. Clearly impressed by his brother's achievements, both began collaborating on a bigger applic
Digital Art Feature - Fantasy."Fantasy art is a genre of art that depicts magical or other supernatural themes, ideas, creatures or settings. While there is some overlap with science fiction, horror and other speculative fiction art, there are unique elements not generally found in other forms of speculative fiction art. Depictions of ancient myths and legends, as well as depictions of modern day fantasy in the form of divine interventions and other magical or supernatural forces, are very common elements, and help distinguish fantasy art from other forms. Dragons, wizards, fairies and other fantastical and mythical creatures are common features in fantasy art." - Wikipedia.
Question for the readers
Who are the most influential digital fantasy artists of our time, in your opini
Digital Art - Why it's such a popular mediumThe World of Digital Art
Stepping out of the real world and into your imagination is an experience that is both shared and held close to all of us. Most of us here express it in our own way in respects to art and the art form. As time moves forward technology progresses on, that type of expression is finding new means and mediums to be painted upon.
Digital art has exploded with the modern age and with it brilliant and fantastic artists have emerged from its rupture. So why is Digital Art so popular.
Cordyceps by ~jeffsimpsonkh
What makes Digital Art so appealing that most would give up traditional art to move onto something more accessible. Is it money? Is it the potential to further your own artistic ventures? Some say all and others none of the above. It's all personal preference but I am sure we can all observe how popular Digital Art has become. Not just for the artists down the street but as
Art History - Digital Art - FeaturesHello guys! I am here to bring to you an art feature for the month October for %ArtHistoryProject. This month is featuring Digital Art! What better way to kick off Digital art then gearing up with some features from that gallery!
There is something truly inspiring, so liberating about viewing art from around the world and from various artists. Art brings to us raw, untempered emotions and I am humbled by being able to not only share but to embrace such a fine medium of art! The Digital Age has truly revolutionized art as a digital medium in itself. It has opened countless doors to many and continues to go above and beyond its limits daily.
So without further ado, I bring to you some features from the Digital Art gallery! I hope you enjoy!
The Art Of Imagination
Where do you draw the line with 3D realism?I graduated a few years ago with a degree in illustration and animation. Something one of my tutors asked us once really stuck in mind, so not in exact words it was something to this effect:
"How much 3D realism is too much? If the 3D is too realistic isn't it just worth to photograph or film something?"
It's a good question really, everytime 3D modelling/animation hits the roof with realism, you know it's inevitable that someone is going to come along and make it one step better. But imagine hours and hours and hours and hours (you get the idea) of 3d modelling, then rendering, then all that post production work, just to make a scene or characters look realistic. Anyone who does 3d modelling or animation/film can tell you, loading bars are one of the banes of their work.
They can often produce amazing results these days, there's no doubt 3D modelling and film have taken amazing strides over many years. Of course some situations you absolutely can
Stories of Improvement IThrough the month you have seen some historic moments regarding Digital Art, some topics of discussion, interviews with talented digital artists and features with incredible art.
Today we'll take a look at the personal stories some deviants have to tell about how much they've improved over the years. So here is the first part of two! Each story is accompanied by a couple of thumbs, one old and one old so you can see how much the deviant has improved.
I started creating digital art just a few
Digital Art CritiqueThank you all who participated in the critique night for Digital Art! More critique nights to come! Make sure you check out the chat events for more information!
Interview with Sergi BrosaIn celebration of Digital Art Month, here is the first of a series of interviews done to the authors of some of the site's most popular digital deviations of all time. In this occasion I bring you *Brosa, creator of The Retro of Tomorrow
The Retro of Tomorrow
I'm Sergi Brosa, a spanish artist located in Barcelona. I'm 25 years old, and I am an illustrator, comic artist and concept artist trying to survive in this wild world. I usually work as a comissioned artist, and I have tried two times to enter the french comic industry, with no success.
So, I keep just taking comissions, sometimes from companies and sometimes from usual people. I have to say that it is a fun job because it's never the same thing. B
Digital Art vs Traditional ArtFollowing the article I wrote for %ArtHistoryProject Digital Art - Why it's such a popular medium I wanted to bring to you another topic for discussion. It has been a prevailing topic for a while now around the internet and amongst community members in respects to Digital Art and Traditional Art.
Digital Art: is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process.
Traditional Art: refers to fine arts that use the old methods for creating artwork, such as pens, brushes, clay and other tools. Although traditional arts has different techniques than digital arts, but in fact, the different forms of art are all related to each other by the same concept, which also involves digital arts.
Digital Art Features - Sci-Fi"Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, parallel universes, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas".
Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation)". - Wikipedia.
John Bauer and his trollsJohn Bauer's life was very short and very sad. Despite this, he left behind many illustrations that later became inspiration for loads of later artists, like Arthur Rackham, Sulamith Wülfing or Kay Nielsen. Would you like to read about him and about his trolls?
36 gloomy years
Born in 1882 in Jönköping, Sweden, he grew up with two brothers and a sister, Anna, who died very early, at the age of 13, which badly effected John and his brothers and left visible marks in their minds for the rest of their lives. Their father used to own a charcuterie and the apartment they lived in was located above the shop.
He started sketching very early in his childhood, although there is no formal date known. In 1898, when young Bauer was 16, he moved to Stockholm to study art and two years
Digital Art Feature - People
ladybird boots by ~shy-attitudesBe my Valentine by `MartaNael
Longing by ~Zerj19Summer Daze by =Phatpuppyart-StudiosHipster Grifter by *sygnin
Stories of Improvement IIThrough the month you have seen some historic moments regarding Digital Art, some topics of discussion, interviews with talented digital artists and features with incredible art.
Today we'll take a look at the personal stories some deviants have to tell about how much they've improved over the years. So here is the second part of two! Each story is accompanied by a couple of thumbs, one old and one new so you can see how much the deviant has improved.
-How much time have you been d
Interview with Marc Brunet - BluefleyIn celebration of Digital Art Month, here is the second in a series of interviews done to the authors of some of the site's most popular digital deviations of all time.
In this occasion I bring you *Bluefley, creator of Impossible LOV3 ver. 3
Impossible LOV3 ver.3
-Touch of Wind-
My name is Marc Brunet and I'm a Senior Character Artist working for Blizzard Entertainment in Irvine, California. I'm originally from Montreal in cold Canada and I worked in the game industry there for 2 years as both a Concept Artist and 3D Character Artist before moving to the US.
What got you interested in the graphic arts in the first place, and what motivated you to pursue it as a career?
It's hard to
Inspiring Digital Artworks Try browsing dA. Many of the most popular artworks ever are uploaded in Digital Art gallery. Then have a look at some of the most popular digital works in the last hours and compare them to some other popular deviations from different categories. What do you notice? - What i did a long time ago: there's a difference between them; digital artworks usually have more views, more comments, more faves. And it made me wonder "Why is that?" - Is it because many people are fans of fantasy characters and great landscapes? Is it because they enjoy looking at an enhanced figure or at a reality-defying picture?
Of course they do, but that's not the only reason. It's mostly because people appreciate good work and stunning details, which are sometimes harder or impossible to achieve through other arts. It is also because this is the medium that imposes no limits to your power of creation - you ca
Interview with SandaraIn celebration of Digital Art Month, here is the third and last in a series of interviews done to the authors of some of the site's most popular digital deviations of all time.
In this occasion I bring you *sandara, creator of hades and persephone 2
hades and persephone 2
vessel of the winds art
Hi, my name is Sandara. I am from Singapore and I teach digital painting at Digipen Singapore. I also freelance, mainly for book covers and illustrations for game books and TCGs.
What got you interested in the graphic arts in the first place, and what motivated you to take it more seriously?
Aha... it was actually the game Final Fantasy 7. It was the first 3D game I've ever
Interview with *yangtianli
Yangtian Li was born in China 23 years ago, but moved to Australia to follow her dream of becoming a professional illustrator and animator for games, magazines and books. She agreed to answer a few questions, so let's sit back and take a few minutes to see what she has to say.
What drawn you towards digital art, paintings in particular? How was your first experience with this kind of art and how long ago was it?
Like many artists, I have always been interested in drawing since a very young age, it was really just a natural thing. I love animation and I've always been watching lots of animations since i was a child. As I grew, I also found huge interest in comics (manga particularly) and games, and these have always been my inspiration. So my goal was always to become a professional artist i
November is Resources and Stock Month!!
Order of Galleries
- JULY - Traditional
- AUGUST - Graphics (Comics & Cartoons, Anthro, Fan Art and Anime/Manga)
- SEPTEMBER - Literature
- OCTOBER - Digital
- NOVEMBER - Resources & Stock
- DECEMBER - Artisan Crafts
- JANUARY - Photography
- FEBRUARY - Film & Animation and Flash
- MARCH - Customisation (Digital Dolls, Emoticons, Game Development Art, Icons, Skins & Themes, Visualizations, Wallpaper)
- APRIL - DeviantART Related (The Gallery, Deviant Stamps, deviantART Suggestions)
- MAY - Performance Art (Body Art & Modification, Street Art & Graffiti and Cosplay)
- JUNE - Text & Typography and Design & Interfaces