![]() LustMy duties as Pinup & Glamour Community Volunteer on dA include many things. Browsing beautiful people is one of them. I try to capture all that inspiration in my own work. More Glam ---> [link] |
![]() LustMy duties as Pinup & Glamour Community Volunteer on dA include many things. Browsing beautiful people is one of them. I try to capture all that inspiration in my own work. More Glam ---> [link] |
![]() FoodFeeding my soul, heart and artistic desire. Follow more at my Food Blog - Eyeliner && Ginger All nom-ables ---> [link] |
Where do you draw the line with 3D realism?I graduated a few years ago with a degree in illustration and animation. Something one of my tutors asked us once really stuck in mind, so not in exact words it was something to this effect:Where do you draw the line with 3D realism? by ^kingmancheng
"How much 3D realism is too much? If the 3D is too realistic isn't it just worth to photograph or film something?"
It's a good question really, everytime 3D modelling/animation hits the roof with realism, you know it's inevitable that someone is going to come along and make it one step better. But imagine hours and hours and hours and hours (you get the idea) of 3d modelling, then rendering, then all that post production work, just to make a scene or characters look realistic. Anyone who does 3d modelling or animation/film can tell you, loading bars are one of the banes of their work.
They can often produce amazing results these days, there's no doubt 3D modelling and film have taken amazing strides over many years. Of course some situations you absolutely can
Interview with Sergi BrosaIn celebration of Digital Art Month, here is the first of a series of interviews done to the authors of some of the site's most popular digital deviations of all time. In this occasion I bring you *Brosa, creator of The Retro of TomorrowInterview with Sergi Brosa by ^Thiefoworld
The Retro of Tomorrow
Soviet Bussiness
I'm Sergi Brosa, a spanish artist located in Barcelona. I'm 25 years old, and I am an illustrator, comic artist and concept artist trying to survive in this wild world. I usually work as a comissioned artist, and I have tried two times to enter the french comic industry, with no success.
So, I keep just taking comissions, sometimes from companies and sometimes from usual people. I have to say that it is a fun job because it's never the same thing. B
Digital Art Features - Sci-Fi"Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, parallel universes, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas".Digital Art Features - Sci-Fi by ^KasumiCR
Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation)". - Wikipedia.:
Digital Art vs Traditional ArtFollowing the article I wrote for #ArtHistoryProject Digital Art - Why it's such a popular medium I wanted to bring to you another topic for discussion. It has been a prevailing topic for a while now around the internet and amongst community members in respects to Digital Art and Traditional Art.Digital Art vs Traditional Art by ^KovoWolf
Digital Art: is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process.[1]
Traditional Art: refers to fine arts that use the old methods for creating artwork, such as pens, brushes, clay and other tools. Although traditional arts has different techniques than digital arts, but in fact, the different forms of art are all related to each other by the same concept, which also involves digital arts.[2]
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A brief history of Adobe PhotoshopAdobe Photoshop. Anyone who is involved in the Digital Art world has used it or at least heard of it. But how did Photoshop came to be? In the following paragraphs, we'll review its history.A brief history of Adobe Photoshop by ^KasumiCR
Thomas and John Knoll: the brothers behind the magic
Back in 1987, Thomas Knoll was working on his Ph.D. thesis as part of his studies on image processing at the University of Michigan. He had bought a new Apple Mac Plus to help with the thesis, but was frustrated by the fact the computer wouldn't display greyscale images on the monochrome monitor. This issue wouldn't stop him and so he decided to write his own code in order to be able to see the images in his new computer.
His brother John was coincidentally working for ILM (Industrial Light and Magic) on image processing at the time and discovered Thomas' code during a holiday visit. Clearly impressed by his brother's achievements, both began collaborating on a bigger applic
Milestones of Digital ArtDigital Art surrounds us everywhere, here are some of the milestones of the genre that lead to the world of Digital Art we know today. This is not meant to be complete, it simply highlights some points in the history of Digital Art that are interesting and maybe even surprising. There are videos!Milestones of Digital Art by ^pica-ae
If you ever created Digital Art, you know that the computer is merely a tool, but never the one actually creating the art. Photoshop may be powerful, but I haven't come across the "Create Awesome Art" button yet
1982 - Adobe introduces PostScript
PostScript as a programming language has changed the work of designers 30 years ago. In short, PostScript was able to interpret any data (vector f.e.) into printable raster graphics, which require dpi settings; Type as well as graphics. This was necessary to allow the same output on any laser printer that supported PostScript, making it easy to share and exchange files without the danger of acci
You can suggest anything to me, as long as: Please send me a note titled "DD Suggestion", and put your suggestion in as a thumb (copy the : thumb##### : code from the side of the artist's description). FAQ #61: What is a Daily Deviation? FAQ #18: Who selects Daily Deviations and how are they chosen? FAQ #873: What do I do when I disapprove of a Daily Deviation feature? If you don't like the DDs I feature then send me something you DO want me to Feature, or I won't even pretend to entertain your distress |
Project Educate Photography ScheduleWelcome to the General Photography Project Educate week! Since there are so many sub-galleries of Photography here on deviantART, we're not going to be able to cover every single one this week. And since there are various specific CVs for those galleries, they will hopefully (and have in the past) taken care of that! So this week is more about covering a few basic bits and pieces, and giving a bit of education on topics that people have recently been asking about. So without further ado, here's what you can expect this week:Project Educate Photography Schedule by ^Kaz-DMonday 13th May
Introductory Article and Photography CVs
Photography Games Article from ^3wyl on behalf of #CRPhotographyTuesday 14th May
Taking better Product Photos by ^Kaz-D
People and Portraits Exposed by ^Kaz-DWednesday 15th May
Critique night in #CRPhotography more info here.Thursday
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